Kick-It*
Interactive Light
It's a goal!!! Are you ready to play soccer and compete against one of the toughest world
class goalies? Then step up and take a shot-on-goal at the new interactive soccer
simulator, Kick-It. Kick-It follows Home Run Derby as the next product in a line of highly
interactive sports simulators developed and manufactured by Interactive Light.
Kick-It
immerses players into the game by allowing them to kick a real tethered soccer ball into a
virtual goal. A sophisticated and eye-popping virtual 3-D goalkeeper challenges the player
by trying to block the kick. All of the real-time 3-D animation appears in high resolution
on a 50" monitor. Players either compete solo against the goalie or go head-to-head
against another player for most goals scored. It's fun for the whole family.
Processor Used
Pentium II 233MHz |
Game Dimensions
78" deep/60" wide/89" high; 50" monitor |
Swing-It:
Home Run Derby*
Interactive Light
Interactive's baseball simulator is a breakthrough that lets you use a real bat, without
wires, to swing at virtual pitches. It is the first product in a line that relies on
infrared sensors to accurately measure human motion. In all products in the line, you play
the "virtual" sports game in a highly intuitive manner, using the same equipment
ordinarily used in the "real" game.
The simulator utilizes Interactive Light's revolutionary Smart Beam* infrared sensor
technology. In real-time, the sensor measures all of the characteristics of a baseball bat
in motion; its speed, angle, slope, height and moment of "impact." In the
two-player "Pitchers Duel" version, the competitive factor is added... a second
player stands behind the batter at a podium outside of the cage and "throws" a
pitch to the batter using a track ball. This second player can pitch fast balls,
breaking balls, and change-ups to the inside, outside, high and low, with full control of
pitch speed. Like real baseball, Swing-It's two-player mode gives the pitcher the ability
to "psyche-out" the batter with a combination of pitches.
In
Swing-It, one player tries to get the highest score possible by getting the largest
cumulative hitting distances in an operator-definable number of pitches. The distance is
counted from the moment the ball hits the ground. The player has to go for distance in the
air. As balls are hit, the player's perspective, the "camera," follows the ball
into the field or into the stands if the player hits a home run.
When the game starts, the player begins actual play as a Rookie. If he achieves an
operator definable cumulative feet, he goes to the Minor Leagues A. Another x number of
feet, he goes to the Minor Leagues AA. Another x feet ... Minor Leagues AAA. If he reaches
x cumulative feet,
he goes to the Major Leagues. At each level the pitching gets faster, more exotic types of
pitches are added ... sinkers and curve balls, and it takes a faster swing to get the same
distance. As a rookie, even a relatively soft swing can put a ball into the outfield, but
as a Major League hitter, even a fairly strong swing can keep the ball in the park. (The
arcade operators can change all of the above parameters.)
Processor Used
Pentium II 233MHz |
Game Dimensions
Batting Cage: 12' x 12', 8' high |
"The Intel OAA initiative will hopefully
bring the coin operated amusement industry closer to standardization and create a more
efficient and exciting way of distributing computer
generated entertainment." Jeff
Walker,
Executive Vice President, Product Development
Interactive Light
|

1202 Olympic Blvd.
Santa Monica, CA 90404
310-581-8411
Fax: 310-452-7443
info@interactivelight.com
http://www.interactivelight.com
Sales Contact
Chuck Morton
502-254-9615
chuck@interactivelight.com
PR / Media Contact
Stuart Wallock
Vice President of Marketing & Sales
stuart@interactivelight.com
310-581-8411 ext. 19
OAA Product
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