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3D RSX features true 3D interactive, positional sound. Sounds actually seem to be positioned in 3D space. You can hear and distinguish sounds above you, behind you, to the left, to the right, and so on.
3D RSX uses memory far more efficiently than other versions of RSX. 3D RSX has also been specifically tuned for performance using Intel Pentium® processors with MMX technology.
3D RSX fully supports Microsoft DirectSound* 3D audio hardware accelerators.
When used with a Dolby Digital AC-3* decoder, 3D RSX can spatialize the five channels for greatly enhanced sound.
You can define RSX 3D effects on a per-emitter basis.
3D RSX features transaural cross-cancellation technology. From your speakers you can now get the same realistic 3D sound as you heard with your headphones.
3D RSX detects how fast your computer is and automatically tunes itself accordingly.
Audio objects in 3D RSX can accept and process real-time data. 3D RSX can efficiently handle multi-channel streams with multiple sample rates.
3D RSX provides an interface that models room acoustics and simulates sound effects occurring in a confined space. This enables you to add further realism to an audio environment.
3D RSX will automatically calculate the change in frequency of a sound wave resulting from the relative motion of the sound source and the listener.
3D RSX lets you alter the pitch of a tone to create effects such as acceleration or fadeout.
3D RSX accepts MIDI-based sound emitters -- great for background music in games!
3D RSX supports URL-based sound sources for easy web-integration. There is also support for streaming audio into and out of 3D RSX.
3D RSX features simple-to-use, high-level interfaces while also providing low-level interfaces for those who need more control.
Your Java applications can now access the features of 3D RSX. Microsoft
provides a way for Java to talk to COM objects, so now your Java applets
can talk to 3D RSX.
(This feature currently works only with Microsoft Win32*
Virtual Machine for Java.)
3D RSX contains the features needed to quickly and easily add VRML 2.0 compliant audio support to your application.
3D RSX can also be used as an easy-to-use, high-performance audio mixer. 3D RSX will, in real-time, mix multiple sound emitters of any sample rate.
Once you select your favorite audio peripheral, 3D RSX automatically tunes itself to sound its best.
The 3D RSX SDK can auto-configure RSX for your computer. We provide a runtime setup for use with Installshield* and a stand-alone runtime setup. We've also included lots of samples, demos and documentation!
* Legal Information © 1998 Intel Corporation